Timothé Garenaux

I'm a,

« I am not afraid of technical difficulties, my double skills allow me to be at ease with programming. »

+3 YEARS

of professional experiences
I was level designer and gameplay programmer.

4 YEARS

of experience with Unity.
I discovered it during my studies and now I use it daily.

3 GAMES

created by myself.
Cube under development, Orphelinat. And Rocket Sound published on the playstore.

PROFESSIONAL PROJECTS

Star Wars Outlaws

Level Designer at Ubisoft Annecy

(febuary 2023 – currently : +1 years)

– Creation of a main quest.
– Creation of Layout and Blockout.
– Creation of the logic of maps in visual scripting.
– Map Debugging.

Tools Used : Snowdrop, Jira, Perforce (P4V).

XDefiant

Junior Level Designer at Ubisoft Annecy

(january 2022 – febuary 2023 : +1 years)

– Creation of a new map.
– Creation of Layout and Blockout.
Tools improvements.
– Map Debugging.
– Documentations.

Tools Used : Snowdrop, Jira, Perforce (P4V).

Road 96

Intern Level Designer at DigixArt Studio

(march 2020 – sept. 2020 : 7 months)

+30 Maps reworked.
– Creation of the logic of maps in visual scripting.
– Creation of Layout and Blockout for new maps.
– Creation and gameplay improvement of mini-games.
– Map Debugging.

Tools Used : Unity, Flow Canvas, Plastic.

The Dungeon of Naheulbeuk: The Amulet of Chaos

Intern Gameplay Programmer at Artefacts Studio

(april 2020 – sept. 2020 : 6 months)

– Programming new gameplay features (states, skills, UI, …).
– Evolve the AI debugging tools.
– Debugging.

Tools Used : Unity, Mantis, SVN.

PERSONNAL PROJECTS

Orphelinat

(Started on 04/2021 and finished on 05/2021)

It’s a horror game in which you play as Adam, a post-war orphan who spent his childhood in a French Catholic orphanage in the 1950s. Now in his forties, he has completely forgotten this part of his life.

But an event will revive his deeply buried memories…

Cube

(Started on 03/2021)

Cube is an isometric narrative labyrinth in a small space with a dark but relaxing atmosphere. The player will have to reach the light to discover the mysteries behind these walls…

I have created my own map creator tool, to learn more just click below!

Rocket Sound

(Started on 10/2018 and finished on 01/2019)

I was alone on this project, a friend made me the assets (ships, map and asteroids).
 

Rocket Sound is a mobile game, more precisely a space shooter. You embody a spaceship in an arena that must survive asteroid attacks by destroying them, without being destroyed.

The concept behind Rocket Sound is to introduce players to new musical styles and little known artists while playing…

LEVELS DESIGN

MAIN TOOLS USED

Unity

Game Engine
I have been using it daily for more than 3 years to design my projects.

C#

Programming Language
It is an object-oriented programming language. Also used on Unity. It's currently the one I'm most proficient in.

Photoshop

Graphic Design
It is a software for retouching, processing and drawing. I have been using it for more than 5 years.

Unreal Engine

Game Engine
I have been using it for a short time. It is important to know different engines in order to adapt.