Level Design – Agartha
Discover what the mountain hides under its rock. The inspiration of the Agartha, and its underworld…
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(febuary 2023 – currently : +1 years)
– Creation of a main quest.
– Creation of Layout and Blockout.
– Creation of the logic of maps in visual scripting.
– Map Debugging.
• Tools Used : Snowdrop, Jira, Perforce (P4V).
(january 2022 – febuary 2023 : +1 years)
– Creation of a new map.
– Creation of Layout and Blockout.
– Tools improvements.
– Map Debugging.
– Documentations.
• Tools Used : Snowdrop, Jira, Perforce (P4V).
(march 2020 – sept. 2020 : 7 months)
– +30 Maps reworked.
– Creation of the logic of maps in visual scripting.
– Creation of Layout and Blockout for new maps.
– Creation and gameplay improvement of mini-games.
– Map Debugging.
• Tools Used : Unity, Flow Canvas, Plastic.
(Started on 04/2021 and finished on 05/2021)
It’s a horror game in which you play as Adam, a post-war orphan who spent his childhood in a French Catholic orphanage in the 1950s. Now in his forties, he has completely forgotten this part of his life.
But an event will revive his deeply buried memories…
(Started on 03/2021)
Cube is an isometric narrative labyrinth in a small space with a dark but relaxing atmosphere. The player will have to reach the light to discover the mysteries behind these walls…
I have created my own map creator tool, to learn more just click below!
(Started on 10/2018 and finished on 01/2019)
Rocket Sound is a mobile game, more precisely a space shooter. You embody a spaceship in an arena that must survive asteroid attacks by destroying them, without being destroyed.
The concept behind Rocket Sound is to introduce players to new musical styles and little known artists while playing…
Discover what the mountain hides under its rock. The inspiration of the Agartha, and its underworld…
A level design where discretion will be your best asset, get into a container shed and eliminate all armed people. Get out of there without getting killed.
The idea behind this level design was to use God Of War’s axe-throwing system and apply it in a level design during a boss fight…